Far Cry
Cheat Codes:
------------
Update by: Gul Soomro
Submitted by: conner54
Cheat Options:
--------------
While playing the demo, press the [~] (tilde) key to open the console
and press the [Tab] key to go through the available options.
Result Code
-------------------------------------
God mode - god_mode_count=1
All weapons - give_all_weapons=1
Ammunition - give_all_ammo=1
Debug mode - \ca_Debug=1
Disable AI - \ai_noupdate=1
Quick save game at this point - \save_game [filename]
Load quick save - \load_game [filename]
Toggle unlimited CryVision - \r_Cryvision [0 or 1]
Load indicated map - \map [map name]
Cheats:
-------
Submitted by: Penfold
God mode:
---------
Before [Backspace] will toggle God mode, open the "devmode.lua" file with a
text editor. Scroll to the very bottom, and paste the following if it is not
present:
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
[Backspace] should now work. When God mode is enabled, the number next to the
God command in the upper right hand side of the screen tells you how many times
you "actually" died, meaning how many times your health reached 0.
Add color to name:
------------------
Enter one of the following color codes when entering a name at the character
selection screen. The letter(s) that follow that code will be displayed in
the corresponding color. You can use multiple color codes in your name,
if desired.
Black = $0
White = $1
Blue = $2
Green = $3
Red = $4
Light Blue = $5
Yellow = $6
Pink = $7
Orange = $8
Gray = $9
Cheat mode (demo version):
--------------------------
While playing a game, press ~ to display the console window. Press [Tab] to
cycle through the available cheat options.
No damage (demo version):
-------------------------
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "gamerules.lua"
file in the "/farcrydemo/scripts/default" folder. Find the following line:
"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"
and change it to:
"ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"
Cheat Codes:
------------
Start the game with the "-DEVMODE" command line parameter. Then, press one
of the following keys during a game to activate the corresponding cheat
function. Note: When in developer mode, all levels will also be unlocked.
Result Key
-----------------------------------------
Toggle invincibility - [Backspace]
All weapons - P
999 ammunition - O
Spawn point - [F3]
Toggle no clipping - [F4]
Move to next checkpoint - [F2]
Save current position - [F9]
Load current position - [F10]
Toggle extra information - [F11]
Toggle first annd third view - [F1]
Increase speed - [Equals]
Decrease speed - [Minus]
Return to Default speed - [F5]
Change profile name and keep saved files:
-----------------------------------------
Use the following trick to get all your saved data transferred to a new folder with
whatever name desired. Locate and enter the "\ubisoft\crytek\far cry\profiles\player"
folder. This will take you to the profiles found in the game. Find the folder that
contains the name that you want to change, and open it. Highlight items inside,
including folder, game.cfg file and <name>_profile_placeholder.txt text document.
Copy those items and go back to the previous folder. In this screen, right click in
an empty area of the screen, highlight "New" and click "Folder"
(or use the File/New/Folder menu command). This will create a new folder. Rename the
folder to your desired name. Open the new folder and paste the files previously copied.
Go back to the previous screen. Copy File <name>_game.cfg and paste in the same screen,
then rename the file you just pasted on the screen. Note: Make sure the filename has
the same capitalization as the folder you renamed earlier. The file must be in
following format, <desired name>_game.cfg. In the same screen copy file
<name>_system.cfg and paste in same screen. Rename the file to desired name following
this format, <desired name>_system.cfg.
Make sure the letters .cfg file extension is included, including the period.
Do not erase anything. Play game and make sure it works.
Volcano: Defeating the mercenaries:
-----------------------------------
At the end of the last level, if you are having problems with the final group of mercs
protecting Doyle at the top of the stabilizer, the following is an easy way to deal
with them. Slowly approach the ramp until you hear the radio chatter confirming they
have spawned in above you. Then, back off and look up for the large fuel tanks. You
cannot see them, but the mercs are gathered around and behind these tanks. Scatter
throw all of your grenades at the tanks. You should have killed or wounded almost
all of the mercs, leaving just one or two to deal with upstairs.
Cheats:
-------
Submitted by: Paul Docherty
Save At Anytime During The Game:
While in the game bring down the console by pressing the tilde key ~
(next to the number 1).
Enter the following into the console;
\save_game
Press enter and it will save the game at your current position very handy indeed.
Infinite CryVision:
While in the game bring down the console by pressing the tilde key ~
(next to the number 1).
Enter the following into the console;
\r_Cryvision x
In the place of the x either enter 1 or 0. 1 turns on the CryVision and 0 turns off
the CryVision.
Get different weapons:
----------------------
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. If you have downloaded the enabled devmode file, open the "devmode.lua"
file with a text editor. Look for a line that reads "function AllWeapons()". Underneath
it there are lines that read "AddWeapon("<weapon name>");". For example, to get the
mutant shotgun edit a line so it says AddWeapon("MutantShotgun");. Note: If you put
a weapon that you normally cannot get in the game you will not be able to see it when you
pull it up but, you still can shoot it. You may need to use the "999 ammunition" code for
ammunition for that weapon.
Shoot people:
-------------
Although it might sound very obvious, aiming for the head makes even more difference in
this game than other semi-realistic shooters. They fall down fast and you can get away.
Rally Pigs:
-----------
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level,
eventually a pig will get in and drive it back to the road and park it. Be careful, the
pig will run you over if you get in the way.
Level Select:
-------------
Press '~' to bring up the console and enter these codes with the "\map" code:
archive level: \map archive
boat level: \map boat
bunker level: \map bunker
carrier level: \map carrier
catacombs level: \map catacombs
control level: \map control
cooler level: \map cooler
dam level: \map dam
factory level: \map factory
fort level: \map fort
pier level: \map pier
rebellion level: \map rebellion
regulator level: \map regulator
research level: \map research
river level: \map river
steam level: \map steam
swamp level: \map swamp
training level: \map training
treehouse level: \map treehouse
volcano level: \map volcano
Cheat Codes:
------------
Update by: Gul Soomro
Submitted by: conner54
Cheat Options:
--------------
While playing the demo, press the [~] (tilde) key to open the console
and press the [Tab] key to go through the available options.
Result Code
-------------------------------------
God mode - god_mode_count=1
All weapons - give_all_weapons=1
Ammunition - give_all_ammo=1
Debug mode - \ca_Debug=1
Disable AI - \ai_noupdate=1
Quick save game at this point - \save_game [filename]
Load quick save - \load_game [filename]
Toggle unlimited CryVision - \r_Cryvision [0 or 1]
Load indicated map - \map [map name]
Cheats:
-------
Submitted by: Penfold
God mode:
---------
Before [Backspace] will toggle God mode, open the "devmode.lua" file with a
text editor. Scroll to the very bottom, and paste the following if it is not
present:
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
[Backspace] should now work. When God mode is enabled, the number next to the
God command in the upper right hand side of the screen tells you how many times
you "actually" died, meaning how many times your health reached 0.
Add color to name:
------------------
Enter one of the following color codes when entering a name at the character
selection screen. The letter(s) that follow that code will be displayed in
the corresponding color. You can use multiple color codes in your name,
if desired.
Black = $0
White = $1
Blue = $2
Green = $3
Red = $4
Light Blue = $5
Yellow = $6
Pink = $7
Orange = $8
Gray = $9
Cheat mode (demo version):
--------------------------
While playing a game, press ~ to display the console window. Press [Tab] to
cycle through the available cheat options.
No damage (demo version):
-------------------------
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "gamerules.lua"
file in the "/farcrydemo/scripts/default" folder. Find the following line:
"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"
and change it to:
"ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"
Cheat Codes:
------------
Start the game with the "-DEVMODE" command line parameter. Then, press one
of the following keys during a game to activate the corresponding cheat
function. Note: When in developer mode, all levels will also be unlocked.
Result Key
-----------------------------------------
Toggle invincibility - [Backspace]
All weapons - P
999 ammunition - O
Spawn point - [F3]
Toggle no clipping - [F4]
Move to next checkpoint - [F2]
Save current position - [F9]
Load current position - [F10]
Toggle extra information - [F11]
Toggle first annd third view - [F1]
Increase speed - [Equals]
Decrease speed - [Minus]
Return to Default speed - [F5]
Change profile name and keep saved files:
-----------------------------------------
Use the following trick to get all your saved data transferred to a new folder with
whatever name desired. Locate and enter the "\ubisoft\crytek\far cry\profiles\player"
folder. This will take you to the profiles found in the game. Find the folder that
contains the name that you want to change, and open it. Highlight items inside,
including folder, game.cfg file and <name>_profile_placeholder.txt text document.
Copy those items and go back to the previous folder. In this screen, right click in
an empty area of the screen, highlight "New" and click "Folder"
(or use the File/New/Folder menu command). This will create a new folder. Rename the
folder to your desired name. Open the new folder and paste the files previously copied.
Go back to the previous screen. Copy File <name>_game.cfg and paste in the same screen,
then rename the file you just pasted on the screen. Note: Make sure the filename has
the same capitalization as the folder you renamed earlier. The file must be in
following format, <desired name>_game.cfg. In the same screen copy file
<name>_system.cfg and paste in same screen. Rename the file to desired name following
this format, <desired name>_system.cfg.
Make sure the letters .cfg file extension is included, including the period.
Do not erase anything. Play game and make sure it works.
Volcano: Defeating the mercenaries:
-----------------------------------
At the end of the last level, if you are having problems with the final group of mercs
protecting Doyle at the top of the stabilizer, the following is an easy way to deal
with them. Slowly approach the ramp until you hear the radio chatter confirming they
have spawned in above you. Then, back off and look up for the large fuel tanks. You
cannot see them, but the mercs are gathered around and behind these tanks. Scatter
throw all of your grenades at the tanks. You should have killed or wounded almost
all of the mercs, leaving just one or two to deal with upstairs.
Cheats:
-------
Submitted by: Paul Docherty
Save At Anytime During The Game:
While in the game bring down the console by pressing the tilde key ~
(next to the number 1).
Enter the following into the console;
\save_game
Press enter and it will save the game at your current position very handy indeed.
Infinite CryVision:
While in the game bring down the console by pressing the tilde key ~
(next to the number 1).
Enter the following into the console;
\r_Cryvision x
In the place of the x either enter 1 or 0. 1 turns on the CryVision and 0 turns off
the CryVision.
Get different weapons:
----------------------
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. If you have downloaded the enabled devmode file, open the "devmode.lua"
file with a text editor. Look for a line that reads "function AllWeapons()". Underneath
it there are lines that read "AddWeapon("<weapon name>");". For example, to get the
mutant shotgun edit a line so it says AddWeapon("MutantShotgun");. Note: If you put
a weapon that you normally cannot get in the game you will not be able to see it when you
pull it up but, you still can shoot it. You may need to use the "999 ammunition" code for
ammunition for that weapon.
Shoot people:
-------------
Although it might sound very obvious, aiming for the head makes even more difference in
this game than other semi-realistic shooters. They fall down fast and you can get away.
Rally Pigs:
-----------
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level,
eventually a pig will get in and drive it back to the road and park it. Be careful, the
pig will run you over if you get in the way.
Level Select:
-------------
Press '~' to bring up the console and enter these codes with the "\map" code:
archive level: \map archive
boat level: \map boat
bunker level: \map bunker
carrier level: \map carrier
catacombs level: \map catacombs
control level: \map control
cooler level: \map cooler
dam level: \map dam
factory level: \map factory
fort level: \map fort
pier level: \map pier
rebellion level: \map rebellion
regulator level: \map regulator
research level: \map research
river level: \map river
steam level: \map steam
swamp level: \map swamp
training level: \map training
treehouse level: \map treehouse
volcano level: \map volcano
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